الفهرس | Only 14 pages are availabe for public view |
Abstract Nowadays, due to easiness and expansion in property of smart mobile devices, it is becoming inevitable for mobile applications to have an important role in higher education systems. The Egyptian public universities are facing the problem of students’ large number enrolled in each year. Thus, we lack proper communication between educators and learners. Mobile learning can solve that problem, and it enables adjustment of the curriculum to meet students’ learning time and life situations. It provides different solutions better than traditional educational methods. Students and professors could exchange educational material or information even if they are not in the same class. Furthermore, the cost of universities’ materials reduced, as all course materials can be found online through mobile applications. This thesis aims to investigate how collaborative scenario-based learning approach influence computer science learning achievement through a mobile learning system and to explain effects on students’ learning outcome. A mobile learning system named “Easy-Edu” has been developed based on the agile approach that delivers sustainable and high-quality mobile learning system, enhances design responsiveness, system usage, and the user experience (UX) sustainability. In addition, it eliminates the chances of absolute system failure, detects and fix issues faster. A series of scenario-based learning activities were developed and implemented in Egyptian higher education to improve student learning achievement and help students to actively engage in learning activities. |